![]() It appears Mars will pan out as a tank, especially if he is slotted in next to other racial synergies that eliminate his God bonuses. This looks like it could potentially overpower some combinations, but this is all on the test server for a reason. If there are two Gods present on the board, that buff is cut again, giving all friendly units a skill cooldown time that is just 25 percent of its original. As of now, it looks like having one God present on the battlefield canhalve the cooldown on skills at one gold cost. This new race has a very interesting buff-it provides to all allies if there is no other racial synergy present in the lineup. Mars slots in as a one gold cost warrior class piece within the new God race. Zeus and the newest hero in Dota’s lineup, Mars, are the newest additions to the Auto Chess lineup, the developer revealed via Twitter. Transition into the late game with Gods + Magic using some great late game control units, Unit Choice listed below.Ī link to a video demonstrating this Mage build will be attached at the end.As its game continues to grow, Drodo Studios is adding more Dota 2 heroes to the Auto Chess test servers. Remember That Zeus is a mage too, swap out Puck or Lich if we have Zeus, This allows us to use Necromancer and dominate the game! Use Mars as your best Tank and Position the team correctly in the corner for the best chance of casting the second round of spells Units like SF and Razor are key for Aoe damage, same as the old mage lineup, but keep in mid we need another demon to have SF, This can be Qop or Doom.īe aware of the Human synergy, a lot of mages are Human, and CM is a must for the Mars + mage lineup, so no Kotl, Lina, Kunkka and Lycan ![]() ![]() We can still use 3 warriors as front line, or even some early 2★ Goblins, the key is to have the right transition from early game into the 2★ CM + Mars mage mid game. Having lower Cool Down is great, but not having the Mana to cast can be a painful experience, But that is why CM exists! Once she is on team, we can easily enjoy an early cast followed but a faster second round of spells to secure and dominate the mid game. Mages 3 - CM, Razor, Puck/Lich/Zeus (We Can not have Ogre or Gyro! Single unit that actives a Race) Warriors excels in expanding existing leads but lacks damage, it is recommended using Qop, SF, Venomancer, Necromancer to provide the necessary range damage.Ī link to a video demonstrating this Warrior build will be attached at the end. It is easier to find 3 warriors but with 6 warriors we have to decide between axe vs jugg, lycan vs kunkka vs tusk and Doom needs another demon on the board to disable the demon race synergy! ![]() ![]() Qop is a demon that really excels with 3s cool down and 200/300 Aoe damage at 1/2 ★, this is massive amount damage, the down side is that having 2 demons means Qop can not gain Mana fast from double dipping with Demon's True Damage, and now needs Mana regeneration items to cast the first wave of spell early!ģ/6 Warriors - Kunkka, Doom* Tiny/Jugg/Axe/Troll Warriors and Goblins provide defensive and offensive potential for a Mars lineup, Aim for early 2 ★ units while we decide a mid-late game unit comp for our Gods! The Classes Are: Druid, Warrior, Hunter, Mage, Knight, Warlock, Mech, Assassin, Shaman, Demon Hunter (Note Anti Mage + Terroblade also actives all demons and deactivates Mars (Gods))Įffective Starting Lineup for Gods (1-10 Rounds) The Races Are: Human, Elf, Dragon, Beast, Troll, Undead, Orc, Naga, Goblin, Elemental, Ogre, Demon, Dwarf To help clarify on Why is my GOD synergy inactive?! I made a simple check listĭo I have Two Human, Beast, Undead, Orc, Troll, Naga, Elemental? Today we will be looking at God Synergy and how to have the most fun from varies builds! Hi Guys, I have being Writing Guides on Auto Chess. ![]()
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